John Morris
John Morris
Senior Environment Artist
Austin, United States

Summary

I specialize in the creation of 3D assets and virtual environments for games.

Skills

Environment Design3D ModelingLightingTexturingGame DevelopmentHigh-poly ModelingWorld Building

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
xNormal
xNormal
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      Star Wars: Squadrons
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      EA Motive / BioWare
    • Video Game
      Star Wars: The Old Republic: Onslaught
    • Year
      2019
    • Role
      Environment Artist
    • Company
      BioWare
    • Video Game
      Anthem
    • Year
      2018
    • Role
      Environment Artist
    • Company
      BioWare
    • Video Game
      Star Wars: The Old Republic: Knights of the Eternal Throne
    • Year
      2016
    • Role
      Environment Artist
    • Company
      BioWare
    • Video Game
      Star Wars: The Old Republic: Knights of the Fallen Empire
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Bioware Austin
    • Video Game
      Star Wars: The Old Republic: Shadow of Revan
    • Year
      2014
    • Role
      Environment Artist
    • Company
      BioWare Austin
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Environment Artist
    • Company
      BioWare Austin
    • Video Game
      Faxion Online
    • Year
      2011
    • Role
      Environment Artist
    • Company
      UTV True Games

Experience

  • Environment Artist at BioWare Austin (Electronic Arts)
    Austin
    June 2013 - Present

  • Environment Artist at True Games Interactive
    Austin
    March 2010 - June 2011

  • Contract Environment Artist at BioWare Austin (Electronic Arts)
    Austin
    January 2009 - June 2012

    During the time period indicated I worked two separate contracts for BioWare Austin. Each contract was one year long, and the exact time periods were Jan 2009 - Jan 2010 and June 2011 - june 2012.