Anthem: Foliage Assets

During some of my time on Anthem, I worked as part of a team of artists who developed the foliage assets that populate the world. I researched reference material, sculpted the high-poly models, handled re-topology, and created the texture maps for the props shown here. All assets are rendered in the Frostbite engine and make use of specialized shaders developed by Ben Cloward and the Anthem Tech Art team.