Artwork created for The Sunken Cell, a Stronghold level released with the 1.1.0 update for Anthem.
I worked as a world-builder on several sections of the level, and created a barnacle clutter prop used throughout the environment. The screenshots shown represent areas in which I built a majority of the scene and had a shaping influence on the final look and layout.
The Sunken also features environment art work by Ben Lewis, Chris Reeves, and Ryan Love,concept work by Ken Fairclough, lighting by Christian Clark, and water shaders by Ben Cloward. As well as props, textures, and VFX created by other members of the Anthem Team.